Notes & Combos
Introducing... Dino Charmers! I was originally running pure dinos before drawing into the pills one too many times. So I ran the skill that can effectively place them back in my deck, Awakening of the Charmers!
As far as combos go, it's about the same as normal for both:
Charmers: Activate skill, reveal familiar-possessed, shuffle card back to deck, flip Awakening, normal the possessed, draw 1. After that, just kinda stall until you get the good half of the deck! This gets you on a fairly decent drawing engine and a REALLY good attack boost for UCT (can go lethal with any other monster on board).
Dinos: With any dino in hand + Misc, send Misc via its own effect, Misc in grave effect to summon Animadorned, Anima pop the other dino, add Double Evo Pill, then just get a link in the grave/have a familiar-possessed in hand to bring out UCT.
Final thoughts on the deck is... it's funny(?) The deck heavily increases the power ceiling of Charmers, but you're honestly better off running pure if you want a consistent deck with about the same power. Honestly, my wins I did get were very lucky, but it is funny just how little people read Misc.
Replays
Odd-Eyes https://duellinks.konami.net/att/07552d3d88f79d7c7d5cdec9286990965b2cc6cef0
Mayakashi https://duellinks.konami.net/att/008a380cb9d5149f9f7f7d554ee571d9498a6da52c
Resonator https://duellinks.konami.net/att/076584a2097907c53c37a86d9bb1a4c950f4e458f7
Shark_Xyz https://duellinks.konami.net/att/03273ab4d15e98a00dc9f4ac52dc938c6bc3613753
Subterror_(Rank-Up) https://duellinks.konami.net/att/068411941d5c52798c09ac251175d7e93c30bd12c3