Notes & Combos
Nibiru is already an extremely powerful handtrap for the decks lucky enough to be able to run it, but what pushes it over the edge in Dinos is that when your opponent goes first you can summon it on their turn to wipe their field, and then on your turn you can use Dino Awakening to trade the summoned Nibiru for a Baby from your deck (instead of having to go through the trouble of setting up Linkuriboh first). This effectively can turn it into a pseudo-searcher for one of your key combo pieces, which is really helpful for a deck that desperately needs every bit of consistency it can get.
Also, I think laddering with this deck is going to get a lot harder once people finally start reading Misc. The Dino combo has weak points, it's just a very brutal knowledge check for people unfamiliar with it.
Replays
Vs Gemini: https://duellinks.konami.net/att/06c1b2a5032f62282628dc6fe0c6428fbb40a37f8b
Vs Resonators (with Nibiru trick): https://duellinks.konami.net/att/038eb4c7c29587315b21fc3013c53310af412a5cdc
Vs Heroes: https://duellinks.konami.net/att/07be3ffb895032947911500560c7fd444da6b4bd4b
Rank-up duel (vs Tri-brigade): https://duellinks.konami.net/att/04f46714a225606a67d4a88858f69bc2b401136fc8