Subterror

King of Games from on April 17th, 2025

Notes & Combos

With Subterror being my 2nd favorite of new decks I figured Id take it to KoG. It is the 2nd most bricky deck after dinos but it can still get solid wins. You may look at this list and question how viable some of the tech choices are so I will explain my thought process.

Extra Deck: Simply there to flex some cards, no other reason.

Subterror Cave Clash: Many people recommend you not play this card but I heavily disagree. Keeping Gurus effect to flip live at any point is extremely strong and gets you out of a lot of bad situations. It also keeps your opponent from forcing you to use multiple effects at once that you would otherwise rather not use; such as using final battle just to get gurus effect. Not to mention its ability to get either your fiendess, final battle or even your Behemoths back from the graveyard.

Ultramafus: I personally believe that if youre going to play this deck in the upcoming KCC 2nd Stage you MUST play this card. Sometimes your opponent has multiple monsters you must deal with and itll be easier to deal with them all at once rather than 1 at a time with guru and Umastryx. Also with lyrilusc running around you wont be able to beat them consistently without this card.

BoM: Looking back, it MAY have been more optimal to run eclipse since I only own 2 Cities atm. But I think not having to worry about potentially giving my opponent draws is also a plus. BoM rarely came up for me but its good utility going 1st or 2nd as its always been. I only run 1 since I am running Clash, and with final battle, those 2 cards can clog your backrow and I dont want to be holding onto staples in my hand.

Effect Veiler: Due to the aforementioned backrowclogging, I felt that running handtraps was going to be the best option for me to go with. EV did so well for me. Having split disruptions between my monsters on field, backrow and hand keeps my opponent on their toes, as its hard for them to play around all the different disruptions from different locations. And its easy to hide EV since ur final battle is live immediately. I recommend playing handtraps if you do run clash- you wont regret it.

Duality: NO MORE THAN 2 if -24c

Limit 3s + Other traps?: As good as the trapcard line up for subterror is, my main issue with them is going 2nd. I needed something more immediate to disrupt AND protect myself against the biggest threats. Backrow is more suitable w/o Clash, but I think most of the time Ultramafus can get the job done just as well if not better!

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Replays

Vs TG https://duellinks.konami.net/att/0259c87dd221233bcb8510ffce14461afd2b6e95d3

Vs Heros https://duellinks.konami.net/att/02f114b97879b93a3bc449182ac273d915c461c726

Vs Stardust https://duellinks.konami.net/att/02f114b97879b93a3bc449182ac273d915c461c726

Vs Fluer https://duellinks.konami.net/att/05d8ac483a1d1f6a740645822e39a8d3a2ad741f73